I thought it was interesting that as you start playing you receive offers for things like military training. This forces you to make decisions. I like the idea of in my game the decisions having to be made like this one, but about sending your kids off to work. Also the timescale of the game means that it can be tied with real events that have occured in my context meaning that the game can be a great carrier of real research . The thing i like about this game is that it is obvious how hard it can be to live like this . At the end of each new year having to start again almost from scratch
The game is really hard to play.( not surprisingly ).
I like how simple the game is. It feels easy to overcomplicate. It's grid structure and repeated elements I assume makes it easier to code. I wonder what the key elements of my game are if i were to teach about chocolate in the ivory coast and child slavery/ poverty